AI Insights · Timothy · October 2024
Top 5 PvP Games on iOS in Europe, Q3 2024
Explore the performance trends of the top 5 PvP games on iOS in Europe during Q3 2024, including downloads, revenue, and active user data.
In the third quarter of 2024, the top PvP games on the iOS platform in Europe showcased varying performance trends in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, offers a detailed view of how these games fared in the competitive mobile gaming market.
Brawl Stars from Supercell began the quarter with strong weekly revenue, reaching approximately $4.9M in early July. However, it saw a downward trend, hitting around $2.4M in August before recovering to $3.7M by the end of September. Downloads started robustly at 324K, gradually decreasing to about 206K by the quarter's end. The game's weekly active users also experienced a decline from nearly 9.7M to 8.2M over the same period.
Roblox from Roblox Corporation maintained a steady revenue throughout the quarter, fluctuating around $2.4M to $2.8M weekly. Downloads peaked in late August with 377K, later decreasing to 256K by the end of September. The weekly active users showed a decrease, starting at 9.1M in July and ending at 8.2M.
MONOPOLY GO! by Scopely, Inc. saw a varied revenue trend, beginning with $1.8M, peaking at $2.1M, and closing the quarter at $1.7M. Downloads were highest at the start of the quarter with 148K, falling to 96K by September. Weekly active users showed a slight decline from 604K to 554K.
Coin Master from Moon Active experienced relatively stable revenue, starting at $2.3M, dipping mid-quarter, and recovering to $1.9M by September's end. Downloads increased from 39K to 46K over the quarter. Weekly active users remained consistent, fluctuating around 350K to 374K.
Finally, PUBG MOBILE by Tencent Mobile International Limited showed a gradual decline in revenue, starting at $2.2M and dropping to $1.4M by the end of September. Downloads remained relatively stable, hovering around 95K to 110K throughout the quarter. Active users started at 3.9M and decreased to 3.6M by September.
For a more comprehensive analysis of these trends, further insights can be found through Sensor Tower's detailed reports.